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Character

enum Gender : u8 {
Male,
Female,
};

struct Character {
be u32 version;
Gender gender;
u8 size;
u128 face;
u128 hair;
u128 facial_hair;
u128 torso;
u128 gloves;
u128 shoes;
u128 pants;
u128 hat;
u128 backpack;
be u32 palette_face;
be u32 palette_hair;
be u32 palette_facial_hair;
be u32 palette_torso;
be u32 palette_gloves;
be u32 palette_shoes;
be u32 palette_pants;
be u32 palette_hat;
be u32 palette_backpack;
};

Character character @ 0x00;