Player
struct PlayerData {
be u16 unknown;
be float z;
be float y;
be float x;
padding[0xc];
be float yaw;
be float pitch;
be u64 steamId64;
be u32 inventoryContainerId;
};
PlayerData playerData @ 0x00;
struct PlayerData {
be u16 unknown;
be float z;
be float y;
be float x;
padding[0xc];
be float yaw;
be float pitch;
be u64 steamId64;
be u32 inventoryContainerId;
};
PlayerData playerData @ 0x00;