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Interact

This packet is sent when the player interacts with an interactable (pressing, unpressing, interacting).

  • ID: 0x32 (50)
  • Size: Variable
  • LZ4 Compressed: No
  • State: Playing
  • Bound To: Client -> Server

Structure

Depends on packet type.

Set seated 0x90

OffsetField NameField TypeNotes
0x00Packet Typeu8Entering seats
0x01Interactable IDbe u32
0x05Player IDbe u32

Other 0x80

OffsetField NameField TypeNotes
0x00Packet Typeu8Buttons and switches etc
0x01Interactable IDbe u32
0x05Stateu8

Suspension Height 0x60

OffsetField NameField TypeNotes
0x00Packet Typeu8Suspension Height
0x01Interactable IDbe u32
0x05Valuebe u16

Bearing Setting (Size=21) 0xfA

OffsetField NameField TypeNotes
0x00Packet Typeu8Bearing Setting
0x01Unknownu8[14]
0x0ftypeu8Index of bearing change
  • 0x01=LTurnSpeed
  • 0x02=RTurnSpeed
  • 0x03=RTurnANgle
  • 0x04=LTurnAngle
0x11Valuefloat

Bearing Setting (Size=18) 0xfA

OffsetField NameField TypeNotes
0x00Packet Typeu8Bearing Setting
0x01Unknownu8[14]
0x0ftypeu8Index of bearing change ( 0x10=BearingLock )
0x11ValueBoolean