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Joining

Joining is the process of establishing a connection between two peers. It is a critical part of the protocol, as it is the only way to verify that the peer you are connected to is the peer you intended to connect to. It is also the only way to verify that the peer you are connected to is running the correct version of the protocol.

Joining packets range from packet ID 0 -> 13.

Packets​

In the joining sequence, the following packets are used:

Joining Sequence​

The joining sequence depends on the Multiplayer setting of the server.

Public​

Friends Only​

If friended:

If un-friended:

Friends of Friends - WIP​

If friended:

If passphrase is valid:

If passphrase is invalid:

Todo

Private​

Troubleshooting​

Stuck after Receiving initialization data...​

If you are stuck in the loading screen and the last line printed to the console is Join request accepted, verify that the server sends all blob data listed in the 2 - Server Info packet.

Stuck after Join request accepted​

If you are stuck in the loading screen and the last line printed to the console is Join request accepted, it is likely that the server has not created a character for you.

Missing name tags for player characters​

If the character is created properly, but the name tag is missing, verify the server sends the 22 - Network Update packet at least one tick after the 13 - Generic Initialization Data packet. If these packets are sent in the same tick, the name tag will not be displayed.